![]() ![]() How can I cut out a few objects in this name_es and drag them out onto the scene? :/Īt the moment, I understand only one thing, that I need to create such files(name_es) for each object that I want to cut from my image that I imported. In the TextureRegion window, I select only one area, and it will be shown in the scene if I put this name_es in the sprite component on scene. Then I see that I can create name_es and put in the Atlas column my picture that I imported. In Unity, I did it simply, from one image that has all the parts of different 2D objects in it, in the Unity import settings I cut this image into small parts (selected multiple), and I got several sprites that I could pull onto the scene and work with them.Ģ) In Godot, I import a file, and I don’t find in the import to cut the picture into small sprites. If your engine has no way of getting the height and width of the sprite then just open it in a image editor, zoom in, and count.Hello everyone, I need help understanding es.įor starters, my version of how I understand :). Meta.height = (numberofRows/sheet.height)-widthOfSpacer Meta.width = (numberofColums/sheet.width)-widthOFSpacer //remember to remove the spacer if there is one asumming they are squares and spaced evenly then: Why cant you just figure the meta data out. But even then, you STILL need to know how large that image is, and it's compression format which should be provided by the image's binary header. If you do not wish to use meta data, the only other way is to split your sprite sheet into many individual images. Even custom data formats will provide metadata. What he is describing here is a clipping rectangle, which is the most critical building block of using a sprite sheet. When you load in outside resources, you absolutely NEED meta data in order to use them correctly. Or you might be over-estimating what you can actually do in programming You might not be prepared enough for going this far then. I am trying to find a tool for that, or a better way. There's lots of sprites I'd like to play with, and I don't want to make my project about organizing other people sheets. I am trying to find the best way to get the meta data. (The x,y, height and width, in your example. Your example doesn't work for me, because I do not have the meta data. I am trying to load the images off the sheet. ![]() They were sprite sheets, but also metadata describing details of each sprite. There were many other little tricks, like how the old Mario goombas were a single sprite that was flipped, so the right and left foot appeared to be large and small as it walked across the screen giving the appearance of walking. So a tiny sprite with a knife that is horizontal could be flipped and rotated into 32 orientations. In older hardware there were commonly bits to flip and rotate, usually an hflip and vflip, and rotation with 4 or 8 positions. It could be data about a large number of blocks which are not necessarily placed in a regular grid, and may include flags for things like flip an rotation. It could be data that includes the position of each sprite. It could be data that says the image is divided into x rows and y columns. Is that supposed to be regularly divided into 2x2? Or 2x4? Or 4x4? Or 16x32? Or 64圆4? You may have a sprite sheet that is 8192x8192. Even if you divide the image into x by y regular blocks, you still need to know how many blocks those are. You claim it is cheating, but that metadata is required. ![]()
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